Jack Girdlestone Unit 69: Drawing Concept Art for Computer Games
Task 5 – Evaluation
I believe that I have made a decent effort creativity wise, although my drawing skills could certainly use improving. Overall I think this was a success.
HA5 Task 4 – Sign-off
Eccles
Sixth Form Centre
BTec
Level 3
Extended Diploma in Creative
Media Production
Games
Design
|
Unit 69 – Drawing
Concept Art for Computer Games
HA – Character Design
Pack
Legal and Ethical Checklist
This DECLARATION,
made by the undersigned:
Jack
Girdlestone
|
Hereafter
referred to as the “Creator” is made
this 21st day of April in
the year Two Thousand and Sixteen.
Jack
Girdlestone has checked and agreed that the “Work” has been checked for decency, representation of race, gender
religion and sexuality and has met an appropriate standard. I take full
responsibility for the work produced, recognising that the copyright resides
with White Paper Games and that I release said company of any responsibility
regarding the altering or unauthorised use of supplied materials in the making
of the Work.
AGREED TO AND
ACCEPTED.
Signature:
|
Jack
Girdlestone
|
Printed
name:
|
Jack
Girdlestone
|
Date:
|
21/04/16
|
NOTES
|
Consider the
following BEFORE completing the
checklist as you are providing a warranty to the developer, Slide:
·
Check all your facts – and document where possible,
citing sources etc.
·
Is it ethical (have you considered the ethical
issues involved)?
Does it feel right?
How would you feel if you saw a review of your game reported in a
newspaper, magazine or online?
How would you feel about your peers, friends, family knowing about
it?
Is your idea compromising anyone’s confidentiality?
How does your concept challenge issues of decency and the
representation of race, gender, religion, sexuality etc?
·
Is it legal?
Do you have the right to use the media and equipment you are using to
create your prototype?
Does it comply with rules, policies, standards and contracts imposed
by relevant regulators/bodies?
Is your idea compromising anyone’s copyright?
|
HA5 Task2 - Development Studies
Character (and equiptment)
main points:
Hat
Trench coat
Stubble
1940's attire
Revolver
Cigarettes
Zippo lighter
Environment
main points:
Beds
IV's
Curtains
Rows of beds
main points:
Hat
Trench coat
Stubble
1940's attire
Revolver
Cigarettes
Zippo lighter
Environment
main points:
Beds
IV's
Curtains
Rows of beds
HA5 Task1 - Reference Research
Setting 03 – 1940s Hospital
|
Set in a 1940s era
American hospital. US soldiers returning from Japan have brought back a
mysterious, but deadly virus which has pushed the health system to breaking
point. An investigation ensues.
|
Character 03 – Mitchell ‘Mitch’ Deforest
|
He is a typical
chain-smoking private investigator working in Los Angeles until the disease
hits. Mitch has a rather scruffy and unhealthy appearance. Aloof and laconic,
medium-build and height, dark hair, blue eyes, suit-wearing with five o’clock
shadow.
|
Equipment 03 -
|
Revolver and
holster, cigarettes and Zippo lighter.
|
Starting Point References 03 -
|
Raymond Chandler
(Philip Marlow), Chinatown (Jack Nicholson), LA Confidential, LA Noire.
|
Character
https://upload.wikimedia.org/wikipedia/commons/0/07/Bundesarchiv_Bild_183-21752-0005,_VEB_Leipziger_Bekleidungswerke,_preiswerte_Trenchcoats.jpg |
Setting
http://www.nzhistory.net.nz/files/styles/fullsize/public/images/stories/usforces/usforces-028.jpg?itok=kNY2wZI1 |
Equiptment
https://upload.wikimedia.org/wikipedia/commons/7/75/MatebaAutoRevolver6in.jpg |
https://www.usconcealedcarry.com/wp-content/uploads/2011/11/holsters-for-snubbies-bobby-mac.jpg |
http://www.usmilitariaforum.com/forums/index.php?app=core&module=attach§ion=attach&attach_rel_module=post&attach_id=407387 |
http://www.zippo-windproof-lighter.de/blackcrackle/1_1943-45_BC_03.jpg |
HA4 Task1 - The Purpose of Concept Art
Exploration
The first stage of concept art is exploration. It is used to find out what it is you want and how you generally want it to look. This is usually very roughly done and almost never coloured.
(non of the artwork examples are mine)
Anatomical art (character)
http://androidarts.com/cc/alcoves.jpg |
Object art
http://simscommunity.info/wp-content/uploads/2014/01/BfVHih2CAAASzOy-300x300.jpg |
Environment art
https://jadematrix.files.wordpress.com/2012/04/environment-1-sketch.png |
The second stage of concept art is approval. It is meant to display the work in a way to convince publishers/sponsors to give you the go ahead with the art. This is usually a neater, more detailed, sometimes coloured, version of the first stage.
Anatomical art (character)
Object art
Environment art
Anatomical art (character)
http://androidarts.com/cortexcommand/Faction_CMF/cmf_lineup.jpg |
Object art
https://s-media-cache-ak0.pinimg.com/236x/61/31/7f/61317f15d1fc7f08f55adacc69973ff8.jpg |
Environment art
http://www.gamer.ru/system/attached_images/images/000/436/103/normal/db-environment-concept1.jpg?1318341864 |
Promotion
The third stage of concept art is promotion. It is intended to show off the work to the public in order to generate interest and hype. This is usually extremely well done, highly polished and always coloured. It also sometimes looks better than the game itself.
Anatomical art (character)
http://vignette4.wikia.nocookie.net/steamtradingcards/images/8/8d/Cortex_Command_Artwork_2.jpg/revision/latest?cb=20141007073048 |
Object art
Environment art
http://www.wallpaperfo.com/thumbnails/detail/20120430/digital%20art%203d%201920x1200%20wallpaper_www.wallpaperfo.com_59.jpg |
HA3 Task1 - Mark-making Portfolio
01 - Primary Observation Portraits Exercise
02 - Primary Observation Expressive Portraits Exercise
03 - Primary Observation Figures Exercise
04 - Primary Observation Expressive Hands Exercise
05 - Secondary Observation Gridded Exercise
06 - Secondary Observation Mythical Creature Exercise
07 - Secondary Observation Tracing Exercise
08 - Construction Drawing Manga Head Exercise
09 - Silhouette Figure Drawing Exercise
^ 04 - Triadic Colour Scheme Exercise ^ |
02 - Analogous Colour Scheme Exercise
03 - Complementary Colour Scheme Exercise
01 - Brush and Ink Landscape Exercise
01 - Mark-Making Techniques Exercise
02 - Blended Shading Technique Exercise
01 - Party Blower Ideas Generation Exercise
01 - Isometric Perspective Exercise
02 - Single Point Perspective Exercise
06 - Crated Primitive Objects Exercise 1
06 - Crated Primitive Objects Exercise 2
06 - Crated Primitive Objects Exercise 3
01 - Pastel Textures Exercise
The layout of this page glitched/messed up ALOT, I am NOT fixing it...
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